Build a line turn by turn. Import a deck, pick the cards you play, pay for them by tapping and recycling runes, track extra runes, cards, Might and points, and write down what happened. The summary shows whether each turn went to numbers or to resources, and the line can be saved as a picture.
Numbers are units, or spells that add Might. Interaction is anything that raises, lowers or removes the opponent's numbers. Power columns count the Power symbols of each domain; Any Power is Power either domain can pay. Might is what the card adds when you play it; it is added to the line automatically. Sideboard cards can be played in a line too, and are marked SB. Hover over a card's name to see the card.
Example deck with placeholder names. Import your own deck, or replace the cards by hand.
| Card | Type | Energy | Any Power | Might | Copies | Where |
|---|
Costs, Power and Might are filled in from the card list. Units become Numbers and everything else becomes Interaction; change any card afterward. The sideboard, legend, champion, battlefields and runes come along too.
Remove every card from the deck?
Each turn shows your runes as cards. Click a rune to tap it (1 Energy): it turns sideways. Right-click a rune to recycle it (1 Power): it fades, and is gone next turn. Click the rune deck at the end of the row to channel a rune exhausted, and click a Gold token to use it. On a phone, use the Tap / Recycle switch under the runes. Then pick the cards you play. Picking a card pays nothing by itself, so discounts, extra costs and hiding a card are simply what you pay on the runes. Nothing is blocked: overspending shows a warning instead. Under Points, type what you scored each turn, and give the opponent points (real or what-if) to see when they would win and plan around it. Runes, hand size, Might and the score carry from turn to turn on their own. Choose the opponent's legend to play their turns too: type a card they would play and click it, and their runes, hand and Might are tracked the same way. Each turn also has a board: units and gear you play appear in your base; drag a card to a battlefield, click it to exhaust or ready it, and right-click it to turn it face-down. Drag a card that dies to its discard pile, and type in a base's "Add a card" box to put any other card on the board. Adding a turn copies the board forward, and finished turns fold away.
Turns the line into one picture you can save or share: the deck at the top, then each turn with the cards played, what changed and your note.